Control is intrinsic to games as a medium. The feeling of lack of control is key to creating an atmosphere of cosmic horror. The key to creating a Lovecraftian horror within a game is maintaining a careful balance between the two.
This is part one of the audio portion of this transmedia project. The context of the character isn’t clear through this alone. However, the machine-oriented environment is implied through the background sound, and the word “facility” raises questions about the type of research being undertaken.
This prezi details a transmedia project that I am undertaking for Cybercultures and Digital Game Cultures. While only parts of it will be completed this session, I intend to continue working on it.
Time to reconcile the indescribable with the visual.
Up the top exist the people with a voice but no ears, and down the bottom exist the people with ears but no voice.
The first, a Lovecraft comic in a cyberpunk setting. The second, a dramatic podcast on the observations of an AI testing facility.
Nice to meet you! I’m looking forward to a wildly engaging semester.