Courage (6.10)

We’re probably looking at a set or normal pages and one more conversation page before the next chapter – the Azalea Gym battle!

SAVE

Control is intrinsic to games as a medium. The feeling of lack of control is key to creating an atmosphere of cosmic horror. The key to creating a Lovecraftian horror within a game is maintaining a careful balance between the two.

The Most Merciful Thing

This is part one of the audio portion of this transmedia project. The context of the character isn’t clear through this alone. However, the machine-oriented environment is implied through the background sound, and the word “facility” raises questions about the type of research being undertaken.